Game Analytics

Game Analytics

AngličtinaMěkká vazbaTisk na objednávku
Springer London Ltd
EAN: 9781447172246
Tisk na objednávku
Předpokládané dodání v pondělí, 17. června 2024
2 106 Kč
Běžná cena: 2 340 Kč
Sleva 10 %
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Podrobné informace

Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels.

Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications.

Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers.

 Key takeaways include:

  • Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle.
  • In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management.
  • Contributions by leading researchers and experienced professionals from the industry, includingUbisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames. 
  • Interviews with experienced industry professionals on how they use analytics to create hit games.
EAN 9781447172246
ISBN 1447172248
Typ produktu Měkká vazba
Vydavatel Springer London Ltd
Datum vydání 23. srpna 2016
Stránky 800
Jazyk English
Rozměry 235 x 155
Země United Kingdom
Sekce Professional & Scholarly
Ilustrace XV, 800 p. 222 illus., 122 illus. in color.
Editoři Canossa Alessandro; Drachen Anders; Seif El-Nasr, Magy
Edice Softcover reprint of the original 1st ed. 2013