Unreal for Mobile and Standalone VR

Unreal for Mobile and Standalone VR

AngličtinaMěkká vazbaTisk na objednávku
Hillmann, Cornel
APress
EAN: 9781484243596
Tisk na objednávku
Předpokládané dodání v pátek, 21. června 2024
1 580 Kč
Běžná cena: 1 755 Kč
Sleva 10 %
ks
Chcete tento titul ještě dnes?
knihkupectví Megabooks Praha Korunní
není dostupné
Librairie Francophone Praha Štěpánská
není dostupné
knihkupectví Megabooks Ostrava
není dostupné
knihkupectví Megabooks Olomouc
není dostupné
knihkupectví Megabooks Plzeň
není dostupné
knihkupectví Megabooks Brno
není dostupné
knihkupectví Megabooks Hradec Králové
není dostupné
knihkupectví Megabooks České Budějovice
není dostupné

Podrobné informace

Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you've learned. Media designers, CG artists and other creatives will be able to take advantage of real-time engine techniques and easy-to-learn visual scripting logic to turn their creations into immersive and interactive VR worlds.
Gear VR, the Oculus Go and other Android based VR HMDs are becoming exciting new platforms for immersive business presentations, entertainment and educational solutions. The Unreal engine, one of the world’s most powerful and popular game engines, is now free to use and has become increasingly popular for real-time visualizations and enterprise solutions in recent years.
With Unreal's powerful blueprint visual scripting system, non-coders can now design blueprints in Unreal, unlock the power of rapid prototyping, and create complex interactions without a line of code. Get your copy of Unreal for Mobile and Standalone VR today and begin using this powerful tool-set to create high-end VR apps for a wide range of applications from games, B2B, to education.
What You'll Learn
  • Explore the VR ecosystem, including history, recent trends and future outlook
  • Review tool set, graphics and animation pipeline (Blender, Zbrush, Substance Painter and others)
  • Examine graphics optimization techniques
  • Set up a project and the target platform
  • Design interaction with Unreal blueprints
  • Deployments, testing, further optimization
Who This Book Is For

Multimedia designers, CG artists, producers, app developers. No coding experience is required.
EAN 9781484243596
ISBN 1484243595
Typ produktu Měkká vazba
Vydavatel APress
Datum vydání 13. dubna 2019
Stránky 324
Jazyk English
Rozměry 235 x 155
Země United States
Sekce Professional & Scholarly
Autoři Hillmann, Cornel
Ilustrace XXVI, 324 p. 215 illus., 209 illus. in color.
Edice 1st ed.