Choosing and Using Digital Games in the Classroom

Choosing and Using Digital Games in the Classroom

AngličtinaEbook
Becker, Katrin
Springer International Publishing
EAN: 9783319122236
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Podrobné informace

This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary.  Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.  The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.
EAN 9783319122236
ISBN 3319122231
Typ produktu Ebook
Vydavatel Springer International Publishing
Datum vydání 29. září 2016
Jazyk English
Země Uruguay
Autoři Becker, Katrin
Série Advances in Game-Based Learning
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