Virtual Character Design for Games and Interactive Media

Virtual Character Design for Games and Interactive Media

AngličtinaPevná vazbaTisk na objednávku
Sloan, Robin James Stuart
Taylor & Francis Ltd
EAN: 9781138427716
Tisk na objednávku
Předpokládané dodání v pátek, 31. července 2026
5 130 Kč
Běžná cena: 5 700 Kč
Sleva 10 %
ks
Chcete tento titul ještě dnes?
knihkupectví Megabooks Praha Korunní
není dostupné
Librairie Francophone Praha Štěpánská
není dostupné
knihkupectví Megabooks Ostrava
není dostupné
knihkupectví Megabooks Olomouc
není dostupné
knihkupectví Megabooks Plzeň
není dostupné
knihkupectví Megabooks Brno
není dostupné
knihkupectví Megabooks Hradec Králové
není dostupné
knihkupectví Megabooks České Budějovice
není dostupné
knihkupectví Megabooks Liberec
není dostupné

Podrobné informace

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters.
Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory.
The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.

EAN 9781138427716
ISBN 1138427713
Typ produktu Pevná vazba
Vydavatel Taylor & Francis Ltd
Datum vydání 27. července 2017
Stránky 256
Jazyk English
Rozměry 234 x 156
Země United Kingdom
Autoři Sloan, Robin James Stuart
Informace o výrobci
Kontaktní informace výrobce nejsou momentálně dostupné online, na nápravě intenzivně pracujeme. Pokud informaci potřebujete, napište nám na [email protected], rádi Vám ji poskytneme.