Introduction to Game Programming using Processing

Introduction to Game Programming using Processing

AngličtinaEbook
Cermak-Sassenrath, Daniel
CRC Press
EAN: 9781040021835
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1 766 Kč
Běžná cena: 1 962 Kč
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Podrobné informace

This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers readers to do basic programming, prototyping, game creation, and other highly interactive applications, all from scratch and without any prior programming knowledge.Using the popular programming language Processing, this book describes, explains, and demonstrates the basic and general programming principles and mechanisms used in typical game algorithms and concrete game projects. Chapters cover basic graphics, text output, loops, data types and variables, movement, time, audio and sound, debugging, classes and objects, event-based programming, real-time input controls, computer speed compensation, animation, tiling, scrolling, collision detection, basic AI, and much more. Additional support materials such as code examples and demo programs are available to download from the book's webpage: dace.de/gameswithprocessingThis book is a great resource for students and aspiring professionals looking for an approachable entry into game programming.
EAN 9781040021835
ISBN 1040021832
Typ produktu Ebook
Vydavatel CRC Press
Datum vydání 27. června 2024
Jazyk English
Země Uruguay
Autoři Cermak-Sassenrath, Daniel
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