Real Time Visual Effects for the Technical Artist

Real Time Visual Effects for the Technical Artist

AngličtinaPevná vazbaTisk na objednávku
Roda, Chris
Taylor & Francis Ltd
EAN: 9780367860127
Tisk na objednávku
Předpokládané dodání v pátek, 14. srpna 2026
3 942 Kč
Běžná cena: 4 380 Kč
Sleva 10 %
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Podrobné informace

Visual effects (VFX) are one of the most complicated components of feature film and television creation. With advancements in such technologies as Ray Tracing and Virtual Reality, the visual quality of the real-time rendering engine is now rivaling feature film. Real-time rendering requires years of programming experience with advanced understanding in math and physics.

As the power of the real-time rendering engine improves, so too do the interfaces for VFX creation. With limited technical understanding, artists can create VFX with the push of a button and tug of a slider. As powerful as the interfaces are, they can only expose a portion of the true potential of the rendering engine. Artists are limited by their understanding of the engine interface. Real Time Visual Effects for the Technical Artist is written for digital artists to explain the core concepts of VFX, common in all engines, to free them from interface bounds.

Features:

  • Introduces the reader to the technical aspects of real-time VFX
  • Built upon a career of more than 20 years in the feature film VFX and the real-time video game industries and tested on graduate and undergraduate students
  • Explores all real-time VFX in four categories: in-camera effects, in-material effects, simulations, and particles

This book is written to complement undergraduate- or graduate-level courses focused on the fundamentals of modern real-time VFX.

Chris Roda is a Technical Art instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in interactive, real-time application development at the University of Central Florida. Early in his career, Chris was a visual effects artist in the film and television industries where he contributed visual effects for films such as Spider-Man, Titanic, and The Fifth Element. Before coming to FIEA, Chris was a CG Supervisor at Electronic Arts, where he worked on video game titles such as NCAA Football and Madden NFL Football. In addition to teaching, Chris works on generating tools and pipelines for the creation of immersive experiences: the amalgamation of the narrative of films, the interactivity of video games, and the immersion of theme parks.

EAN 9780367860127
ISBN 0367860120
Typ produktu Pevná vazba
Vydavatel Taylor & Francis Ltd
Datum vydání 14. března 2022
Stránky 390
Jazyk English
Rozměry 280 x 210
Země United Kingdom
Autoři Roda, Chris
Ilustrace 2 Tables, color; 3 Tables, black and white; 1 Line drawings, color; 17 Line drawings, black and white; 493 Halftones, color; 511 Illustrations, color
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