Game Mechanics

Game Mechanics

EnglishPaperback / softback
Adams Ernest
Pearson Education (US)
EAN: 9780321820273
Unavailable at the publisher, title sold out
Unknown delivery date
CZK 1,714
Common price CZK 1,904
Discount 10%
Do you want this product today?
Megabooks Praha Korunní
not available
Librairie Francophone Praha Štěpánská
not available
Megabooks Ostrava
not available
Megabooks Olomouc
not available
Megabooks Plzeň
not available
Megabooks Brno
not available
Megabooks Hradec Králové
not available
Megabooks České Budějovice
not available
Megabooks Liberec
not available

Detailed information

This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG   “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!”  -- Raph Koster, author of A Theory of Fun for Game Design.
EAN 9780321820273
ISBN 0321820274
Binding Paperback / softback
Publisher Pearson Education (US)
Publication date July 5, 2012
Pages 368
Language English
Dimensions 231 x 188 x 16
Country United States
Readership Professional & Scholarly
Authors Adams Ernest; Dormans Joris
Illustrations w. ill.
Series Voices That Matter
Manufacturer information
The manufacturer's contact information is currently not available online, we are working intensively on the axle. If you need information, write us on [email protected], we will be happy to provide it.