Learn SpriteBuilder for iOS Game Development

Learn SpriteBuilder for iOS Game Development

EnglishPaperback / softbackPrint on demand
Itterheim Steffen
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
EAN: 9781484202630
Print on demand
Delivery on Friday, 28. of August 2026
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Detailed information

SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games.

You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.


EAN 9781484202630
ISBN 1484202635
Binding Paperback / softback
Publisher Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Publication date November 22, 2014
Pages 456
Language English
Dimensions 254 x 178
Country Germany
Readership Professional & Scholarly
Authors Itterheim Steffen
Illustrations 208 Illustrations, black and white; XXI, 456 p. 208 illus.
Edition 1st ed.
Manufacturer information
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