Beginning XNA 3.0 Game Programming

Beginning XNA 3.0 Game Programming

EnglishPaperback / softback
Evangelista Bruno
APress
EAN: 9781430218173
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Detailed information

Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now!

This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.

EAN 9781430218173
ISBN 1430218177
Binding Paperback / softback
Publisher APress
Publication date April 28, 2009
Pages 448
Language English
Dimensions 235 x 178
Country United States
Readership Professional & Scholarly
Authors ANTONIO LEAL DEFARIAS, Jose; Evangelista Bruno; Grootjans Riemer; Santos Lobao, Alexandre
Illustrations XXIV, 448 p.
Edition 1st ed.
Manufacturer information
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