Artificial Intelligence for Games

Artificial Intelligence for Games

EnglishHardback
Millington Ian
Taylor & Francis Inc
EAN: 9780123747310
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Detailed information

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.

"Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games).

Key Features

* The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience.
* Walks through the entire development process from beginning to end.
* Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.

EAN 9780123747310
ISBN 0123747317
Binding Hardback
Publisher Taylor & Francis Inc
Publication date August 1, 2009
Pages 872
Language English
Dimensions 234 x 190
Country United States
Readership Professional & Scholarly
Authors Funge John; Millington Ian
Edition 2nd ed.
Manufacturer information
The manufacturer's contact information is currently not available online, we are working intensively on the axle. If you need information, write us on [email protected], we will be happy to provide it.