Graphics Shaders

Graphics Shaders

EnglishEbook
Bailey, Mike
CRC Press
EAN: 9781040061169
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CZK 2,453
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Detailed information

This book uses examples in OpenGL and OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a new chapter on converting a fixed-function OpenGL program to a shader-based OpenGL program. It also explains how best to use tessellation shaders, illustrates the importance of the invariant qualifier for multipass rendering, and presents new applications, including terrain bump-mapping and LIDAR data.
EAN 9781040061169
ISBN 1040061168
Binding Ebook
Publisher CRC Press
Publication date April 19, 2016
Pages 518
Language English
Country United States
Authors Bailey, Mike; Cunningham, Steve
Manufacturer information
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