World Design for 2D Action-Adventures

World Design for 2D Action-Adventures

EnglishHardbackPrint on demand
Totten Christopher W.
Taylor & Francis Ltd
EAN: 9781032579979
Print on demand
Delivery on Friday, 14. of August 2026
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Detailed information

Award-winning action-adventure designers Christopher Totten and Adrian Sandoval guide you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler adventures to side-scrolling non-linear “Metroidvania” titles. Blending theory and practical analysis, this book shows how principles of game and level design are applied in some of your favorite 2D action-adventure games. It uses examples from popular games such as The Legend of Zelda and Hollow Knight, while also providing insights from the authors’ own experiences creating independent games in the genre.

This book also intersperses these examples with practical exercises in 2D action-adventure world design using the free and easy-to-use GB Studio engine, allowing readers to practice their skills and see how lessons from the theory chapters apply in real game development environments. These practical chapters cover the basics of using GB Studio and related software, such as Aseprite and Tiled, to help readers create their own action-adventure characters, monsters, quest systems, switches, keys, and other mechanics - all the way up to designing their own dungeon!

World Design for 2D Action-Adventures will be of great interest to all those looking to improve their level design skills within this genre.

EAN 9781032579979
ISBN 1032579978
Binding Hardback
Publisher Taylor & Francis Ltd
Publication date December 30, 2024
Pages 16
Language English
Dimensions 254 x 178
Country United Kingdom
Authors Sandoval, Adrian; Totten Christopher W.
Illustrations 34 Line drawings, black and white; 143 Halftones, black and white; 177 Illustrations, black and white
Series Level Design Practices
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