Introduction to Game Programming using Processing

Introduction to Game Programming using Processing

EnglishHardbackPrint on demand
Cermak-Sassenrath Daniel
Taylor & Francis Ltd
EAN: 9781032386225
Print on demand
Delivery on Friday, 7. of August 2026
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Detailed information

This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers readers to do basic programming, prototyping, game creation, and other highly interactive applications, all from scratch and without any prior programming knowledge.

Using the popular programming language Processing, this book describes, explains, and demonstrates the basic and general programming principles and mechanisms used in typical game algorithms and concrete game projects. Chapters cover basic graphics, text output, loops, data types and variables, movement, time, audio and sound, debugging, classes and objects, event-based programming, real-time input controls, computer speed compensation, animation, tiling, scrolling, collision detection, basic AI, and much more. Additional support materials such as code examples and demo programs are available to download from the book’s webpage: dace.de/gameswithprocessing

This book is a great resource for students and aspiring professionals looking for an approachable entry into game programming.

EAN 9781032386225
ISBN 1032386223
Binding Hardback
Publisher Taylor & Francis Ltd
Publication date June 27, 2024
Pages 326
Language English
Dimensions 254 x 178
Country United Kingdom
Authors Cermak-Sassenrath Daniel
Illustrations 10 Tables, black and white; 118 Line drawings, black and white; 154 Halftones, black and white; 272 Illustrations, black and white
Manufacturer information
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