Violent Games

Violent Games

EnglishPaperback / softbackPrint on demand
Schott Gareth
Bloomsbury Publishing PLC
EAN: 9781628925616
Print on demand
Delivery on Monday, 17. of August 2026
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Detailed information

It was over a decade ago that experimental psychologists and media-effects researchers declared the debate on the effects of violent video gaming as “essentially over,” referring to the way violence in videogames increases aggressive thoughts, feelings and behaviors in players. Despite the decisive tone of this statement, neither the presence nor popularity of digital games has since diminished, with games continuing to attract new generations of players to experience its technological advancements in the narration of violence and its techniques of depiction.

Drawing on new insights achieved from research located at an intersection between humanities, social and computer sciences, Gareth Schott’s addition to the Approaches in Digital Game Studies series interrogates the nature and meaning of the “violence” encountered and experienced by game players. In focusing on the various ways "violence" is mediated by both the rule system and the semiotic layer of games, the aim is to draw out the distinctiveness of games' exploitation of violence or violent themes.

An important if not canonical text in the debates about video games and violence, Violent Games constitutes an essential book for those wishing to make sense of the experience offered by games as technological, aesthetic, and communicational phenomena in the context of issues of media regulation and the classification of game content “as” violence.

EAN 9781628925616
ISBN 1628925612
Binding Paperback / softback
Publisher Bloomsbury Publishing PLC
Publication date July 28, 2016
Pages 288
Language English
Dimensions 214 x 136 x 18
Country United States
Authors Schott Gareth
Illustrations 25 bw illus
Series Approaches to Digital Game Studies
Manufacturer information
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