How Games Move Us

How Games Move Us

EnglishHardback
Isbister Katherine
MIT Press Ltd
EAN: 9780262034265
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Detailed information

This is a renaissance moment for video games - in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples - drawn from popular, indie, and art games - that unpack the gamer's experience.
EAN 9780262034265
ISBN 0262034263
Binding Hardback
Publisher MIT Press Ltd
Publication date March 4, 2016
Pages 192
Language English
Dimensions 203 x 137 x 13
Country United States
Readership Professional & Scholarly
Authors Isbister Katherine
Illustrations 47 b&w illus.
Series Playful Thinking
Manufacturer information
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