Mathematics for Computer Graphics

Mathematics for Computer Graphics

EnglishPaperback / softback
Vince John
Springer London Ltd
EAN: 9781447162896
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Detailed information

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this updated and expanded fourth edition.

The first four chapters revise number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, transforms, interpolation, 3D curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, and the last two chapters provide an introduction to differential and integral calculus, with an emphasis on geometry.

Mathematics for Computer Graphics covers all of the key areas of the subject, including:

  • Number sets
  • Algebra
  • Trigonometry
  • Coordinate systems
  • Transforms
  • Quaternions
  • Interpolation
  • Curves and surfaces
  • Analytic geometry
  • Barycentric coordinates
  • Geometric algebra
  • Differential calculus
  • Integral calculus

This fourth edition contains over 120 worked examples and over 270 illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.

EAN 9781447162896
ISBN 1447162897
Binding Paperback / softback
Publisher Springer London Ltd
Publication date December 20, 2013
Pages 391
Language English
Dimensions 235 x 155
Country United Kingdom
Readership Professional & Scholarly
Authors Vince John
Illustrations 282 SW-Abb., 14 Tabellen
Edition 4th ed. 2014
Series Undergraduate Topics in Computer Science
Manufacturer information
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