Calculus for Computer Graphics

Calculus for Computer Graphics

EnglishPaperback / softbackPrint on demand
Vince John
Springer, Berlin
EAN: 9783031281167
Print on demand
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Detailed information

Students studying different branches of computer graphics need to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces. And as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.

In this 3rd edition, the author extends the scope of the original book to include vector differential operators and differential equations and draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function’s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples and almost two hundred colour illustrations. 

This book complements the author’s other books on mathematics for computer graphics and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer graphics, games and animation.


EAN 9783031281167
ISBN 3031281160
Binding Paperback / softback
Publisher Springer, Berlin
Publication date April 19, 2023
Pages 379
Language English
Dimensions 235 x 155
Country Switzerland
Authors Vince John
Illustrations 201 Illustrations, color; 3 Illustrations, black and white
Edition 3rd ed. 2023
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