Unstable Aesthetics

Unstable Aesthetics

EnglishPaperback / softbackPrint on demand
Lohmeyer, Eddie
Bloomsbury Publishing PLC
EAN: 9781501374708
Print on demand
Delivery on Tuesday, 4. of August 2026
CZK 926
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Detailed information

Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable Aesthetics: Game Engines and the Strangeness of Art Modding, Eddie Lohmeyer investigates historical episodes of art modding practices—the alteration of a game system’s existing code or hardware to generate abstract spaces—situated around a recent archaeology of the game engine: software for rendering two and three-dimensional gameworlds.

The contemporary artists highlighted throughout this book—Cory Arcangel, JODI, Julian Oliver, Krista Hoefle, and Brent Watanabe, among others –- were attracted to the architectures of engines because they allowed them to explore vital relationships among abstraction, technology, and the body. Artists employed a range of modding techniques—hacking the ROM chips on Nintendo cartridges to produce experimental video, deconstructing source code to generate psychedelic glitch patterns, and collaging together surreal gameworlds—to intentionally dissect the engine’s operations and unveil illusions of movement within algorithmic spaces. Through key moments in game engine history, Lohmeyer formulates a rich phenomenology of video games by focusing on the liminal spaces of interaction among system and body, or rather the strangeness of art modding.

EAN 9781501374708
ISBN 1501374702
Binding Paperback / softback
Publisher Bloomsbury Publishing PLC
Publication date September 21, 2023
Pages 216
Language English
Dimensions 229 x 152
Country United States
Authors Lohmeyer, Eddie
Illustrations 68 bw illus
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