General Game Playing

General Game Playing

EnglishPaperback / softbackPrint on demand
Genesereth Michael
Springer, Berlin
EAN: 9783031004414
Print on demand
Delivery on Friday, 14. of August 2026
CZK 823
Common price CZK 914
Discount 10%
pc
Do you want this product today?
Megabooks Praha Korunní
not available
Librairie Francophone Praha Štěpánská
not available
Megabooks Ostrava
not available
Megabooks Olomouc
not available
Megabooks Plzeň
not available
Megabooks Brno
not available
Megabooks Hradec Králové
not available
Megabooks České Budějovice
not available
Megabooks Liberec
not available

Detailed information

General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at "runtime" (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player. GGP is an interesting application in its own right. It is intellectually engaging and more than a little fun. But it is much more than that. It provides a theoretical framework for modeling discrete dynamic systems and defining rationality in a way that takes into account problem representation and complexities like incompleteness of information and resource bounds. It has practical applications in areas where these features are important, e.g., in business andlaw. More fundamentally, it raises questions about the nature of intelligence and serves as a laboratory in which to evaluate competing approaches to artificial intelligence. This book is an elementary introduction to General Game Playing (GGP). (1) It presents the theory of General Game Playing and leading GGP technologies. (2) It shows how to create GGP programs capable of competing against other programs and humans. (3) It offers a glimpse of some of the real-world applications of General Game Playing.
EAN 9783031004414
ISBN 3031004418
Binding Paperback / softback
Publisher Springer, Berlin
Publication date March 18, 2014
Pages 213
Language English
Dimensions 235 x 191
Country Switzerland
Readership Professional & Scholarly
Authors Genesereth Michael; Thielscher Michael
Illustrations XVI, 213 p.
Series Synthesis Lectures on Artificial Intelligence and Machine Learning
Manufacturer information
The manufacturer's contact information is currently not available online, we are working intensively on the axle. If you need information, write us on [email protected], we will be happy to provide it.