Quests

Quests

EnglishEbook
Howard, Jeff
Taylor and Francis Group
EAN: 9781000576405
Available online
CZK 1,635
Common price CZK 1,817
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Detailed information

Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design.The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design:a level designa quest item creationa NPC and dialogue constructiona scriptingThis book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way.The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com
EAN 9781000576405
ISBN 100057640X
Binding Ebook
Publisher Taylor and Francis Group
Publication date April 24, 2022
Language English
Country Uruguay
Authors Howard, Jeff
Manufacturer information
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