Digital Game-based Learning

Digital Game-based Learning

GermanPaperback / softback
Schutz, Thomas
Springer, Berlin
EAN: 9783658375232
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Detailed information

Dieses essential erläutert, wie Digital Game-based Learning zur Lern-Revolution der Digitalisierung beiträgt. Lehrende und Game-Designer erschaffen Lernwelten, in denen Lernende sich größtmöglichen Herausforderungen stellen, unbekannte Welten selbst erkunden, zielführende Lösungen entwickeln und dabei unvergessliche Lernerfahrungen machen. Hierbei werden analoge und digitale Kompetenzen entwickelt, welche nicht nur in Krisenzeiten und in virtuellen Welten essentiell sind, um komplexe Probleme zu lösen.

EAN 9783658375232
ISBN 365837523X
Binding Paperback / softback
Publisher Springer, Berlin
Publication date April 28, 2022
Pages 41
Language German
Dimensions 210 x 148
Country Germany
Readership Professional & Scholarly
Authors Schutz, Thomas; Schwarz Daniel
Illustrations XI, 41 S. 4 Abb.
Edition 1. Aufl. 2022
Series essentials
Manufacturer information
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