Level Design

Level Design

EnglishPaperback / softbackPrint on demand
Totten Christopher W.
Taylor & Francis Ltd
EAN: 9781032276717
Print on demand
Delivery on Friday, 3. of July 2026
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Detailed information

In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels – experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.

Key Features:

  • Learn about the processes of experienced developers and level designers in their own words
  • Discover best-practices for creating levels for persuasive play and designing collaboratively
  • Offers analysis methods for better understanding game worlds and how they function in response to gameplay
  • Find your own preferred method of level design by learning the processes of multiple industry veterans
EAN 9781032276717
ISBN 1032276711
Binding Paperback / softback
Publisher Taylor & Francis Ltd
Publication date February 1, 2022
Pages 408
Language English
Dimensions 234 x 156
Country United Kingdom
Readership Tertiary Education
Authors Totten Christopher W.
Illustrations 100 Illustrations, black and white
Manufacturer information
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