Unity Game Audio Implementation

Unity Game Audio Implementation

EnglishHardbackPrint on demand
Coggan Andrew
Taylor & Francis Ltd
EAN: 9780367517748
Print on demand
Delivery on Friday, 7. of August 2026
CZK 3,915
Common price CZK 4,350
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Detailed information

Unity Game Audio Implementation offers a unique, practical, project-based approach to learning about aspects of Interactive Game Audio for those who have never used a game engine before and don’t want to learn computer programming right now.

The book offers insight into the skills needed to design game-ready sounds in current Digital Audio Workstation (DAW) and shows how to implement these sounds within the Unity game engine. The reader will also learn about interactive music and how to set this up to respond to a variety of events in the game, with the option of adding in their own story and dialogue.

All the information is presented in a practical working context from an established Game Audio Sound Designer with AAA games experience. The chapters are accompanied by several game levels teaching all about the techniques and theories before offering instructive steps for how to put them into action. After completing the practical tasks in this book, not only will the reader create an interactive soundscape for a multilevel playable game featuring all their own audio, they will also receive tips on how to use their finished project in support of an application for Video Game Sound Designer jobs.

EAN 9780367517748
ISBN 0367517744
Binding Hardback
Publisher Taylor & Francis Ltd
Publication date December 31, 2021
Pages 434
Language English
Dimensions 229 x 152
Country United Kingdom
Readership Postgraduate, Research & Scholarly
Authors Coggan Andrew
Illustrations 4 Tables, black and white; 9 Line drawings, black and white; 18 Halftones, color; 341 Halftones, black and white; 18 Illustrations, color; 350 Illustrations, black and white
Manufacturer information
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