Unity Networking Fundamentals

Unity Networking Fundamentals

EnglishPaperback / softbackPrint on demand
Kelly Sloan
APress
EAN: 9781484273579
Print on demand
Delivery on Monday, 3. of August 2026
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Detailed information

Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.

The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.

By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.


What You Will Learn

  • Know the difference between TCP and UDP, and the pros and cons ofthese protocols
  • Create client-server multiplayer games in Unity using C#
  • Receive and process data from a remote server using RESTful APIs
  • Understand latency and how to mitigate its impact


Who This Book Is For

Readers familiar with Unity and C# development who want to create multiplayer games
EAN 9781484273579
ISBN 1484273575
Binding Paperback / softback
Publisher APress
Publication date November 14, 2021
Pages 266
Language English
Dimensions 235 x 155
Country United States
Authors Kelly Sloan; Kumar, Khagendra
Illustrations 83 Illustrations, black and white
Edition 1st ed.
Manufacturer information
The manufacturer's contact information is currently not available online, we are working intensively on the axle. If you need information, write us on [email protected], we will be happy to provide it.