Learning to Play

Learning to Play

EnglishHardbackPrint on demand
Plaat Aske
Springer, Berlin
EAN: 9783030592370
Print on demand
Delivery on Friday, 28. of August 2026
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Detailed information

In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). 
After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography.
The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.
EAN 9783030592370
ISBN 3030592375
Binding Hardback
Publisher Springer, Berlin
Publication date November 22, 2020
Pages 330
Language English
Dimensions 235 x 155
Country Switzerland
Authors Plaat Aske
Illustrations 72 Illustrations, color; 39 Illustrations, black and white; XIII, 330 p. 111 illus., 72 illus. in color.
Edition 2020 ed.
Manufacturer information
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