Aesthetics of Videogames

Aesthetics of Videogames

EnglishPaperback / softbackPrint on demand
Taylor & Francis Ltd
EAN: 9780367591946
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Detailed information

This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most significant developments in the modern popular arts, and it is a topic that is attracting much attention among philosophers of art and aestheticians. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value. The essays in this volume address a number of pressing theoretical issues related to these areas, including but not limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by violence in videogames; and the representation of women in videogames and the gaming community. The Aesthetics of Videogames is an important contribution to analytic aesthetics that deals with an important and growing art form.

EAN 9780367591946
ISBN 0367591944
Binding Paperback / softback
Publisher Taylor & Francis Ltd
Publication date August 14, 2020
Pages 236
Language English
Dimensions 229 x 152
Country United Kingdom
Readership Professional & Scholarly
Editors Robson Jon; Tavinor Grant
Series Routledge Research in Aesthetics