Hands-On Reinforcement Learning for Games

Hands-On Reinforcement Learning for Games

EnglishPaperback / softback
Lanham, Micheal
Packt Publishing Limited
EAN: 9781839214936
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Detailed information

Explore reinforcement learning (RL) techniques to build cutting-edge games using Python libraries such as PyTorch, OpenAI Gym, and TensorFlow

Key Features
  • Get to grips with the different reinforcement and DRL algorithms for game development
  • Learn how to implement components such as artificial agents, map and level generation, and audio generation
  • Gain insights into cutting-edge RL research and understand how it is similar to artificial general research
Book Description

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python.

Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games.

By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.

What you will learn
  • Understand how deep learning can be integrated into an RL agent
  • Explore basic to advanced algorithms commonly used in game development
  • Build agents that can learn and solve problems in all types of environments
  • Train a Deep Q-Network (DQN) agent to solve the CartPole balancing problem
  • Develop game AI agents by understanding the mechanism behind complex AI
  • Integrate all the concepts learned into new projects or gaming agents
Who this book is for

If you’re a game developer looking to implement AI techniques to build next-generation games from scratch, this book is for you. Machine learning and deep learning practitioners, and RL researchers who want to understand how to use self-learning agents in the game domain will also find this book useful. Knowledge of game development and Python programming experience are required.

EAN 9781839214936
ISBN 1839214937
Binding Paperback / softback
Publisher Packt Publishing Limited
Publication date January 3, 2020
Pages 432
Language English
Dimensions 93 x 75
Country United Kingdom
Readership General
Authors Lanham, Micheal
Manufacturer information
The manufacturer's contact information is currently not available online, we are working intensively on the axle. If you need information, write us on [email protected], we will be happy to provide it.