Real-Time Shading

Real-Time Shading

EnglishPaperback / softbackPrint on demand
Olano Marc
Taylor & Francis Ltd
EAN: 9780367447021
Print on demand
Delivery on Monday, 13. of July 2026
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Detailed information

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.
EAN 9780367447021
ISBN 0367447029
Binding Paperback / softback
Publisher Taylor & Francis Ltd
Publication date June 30, 2020
Pages 376
Language English
Dimensions 229 x 152
Country United Kingdom
Authors Hart, John; Heidrich Wolfgang; McCool Michael; Olano Marc
Manufacturer information
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