Ray Tracing Gems

Ray Tracing Gems

EnglishHardbackPrint on demand
APress
EAN: 9781484244265
Print on demand
Delivery on Friday, 21. of August 2026
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Detailed information

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.
What you'll learn: 
  • The latest ray tracing techniques for developing real-time applications in multiple domains
  • Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)
  • How to implement high-performance graphics for interactive visualizations, games, simulations, and more

Who this book is for:
  • Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing 
  • Students looking to learn about best practices in these areas
  • Enthusiasts who want to understand and experiment with their new GPUs

EAN 9781484244265
ISBN 1484244265
Binding Hardback
Publisher APress
Publication date February 26, 2019
Pages 607
Language English
Dimensions 254 x 178
Country United States
Illustrations 322 Illustrations, color; 40 Illustrations, black and white
Editors Akenine-Moller, Tomas; Haines Eric
Manufacturer information
The manufacturer's contact information is currently not available online, we are working intensively on the axle. If you need information, write us on [email protected], we will be happy to provide it.