Gamification Mindset

Gamification Mindset

EnglishHardbackPrint on demand
Goethe, Ole
Springer, Berlin
EAN: 9783030110772
Print on demand
Delivery on Friday, 28. of August 2026
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Detailed information

This book explores how gamification techniques are used to leverage users’ natural desires for achievement, competition, collaboration, learning and more. Compared to other books on this topic, it gives more than just an introduction and develops the readers understanding through frameworks and models, based on research to make it easier to develop gamified systems.

The concept of gamification achieved increased popularity in 2010 when a number of softwares and services started explaining their products as a ‘gamification’ design. Gamification Mindset explains how game elements and mechanics are important, how video games are learning systems and examines how video game aesthetics are vital in the development of gamification. The book will challenge some common beliefs when it comes to gamifications’ abilities to immerse and change the user’s intrinsic and extrinsic motivations. 

Gamification Mindset aims to develop new models in gamification to enable easier gamification scenarios. It is a comprehensive analysis and discussion about gamification and serves as a useful tool, since it acquaints readers with gamification and how to use it, through illustrated practical theoretical models. Academic researchers, students, educators and professional game and gamification designers will find this book invaluable.

 

 

EAN 9783030110772
ISBN 303011077X
Binding Hardback
Publisher Springer, Berlin
Publication date June 27, 2019
Pages 138
Language English
Dimensions 235 x 155
Country Switzerland
Readership Professional & Scholarly
Authors Goethe, Ole
Illustrations 42 Illustrations, color; 1 Illustrations, black and white
Edition 2019 ed.
Series Human–Computer Interaction Series
Manufacturer information
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