Essential Mathematics for Computer Graphics fast

Essential Mathematics for Computer Graphics fast

EnglishEbook
Vince, John
Springer London
EAN: 9781447136859
Available online
CZK 2,217
Common price CZK 2,463
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Detailed information

Baffled by maths? Then don't give up hope.John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics.In ten chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software.Get to grips with mathematics fast ...- Numbers- Algebra- Trigonometry- Coordinate geometry- Transforms- Vectors- Curves and surfaces- Analytic geometryEssential Mathematics for Computer Graphics fastThe book you will read once, and refer to over and over again!
EAN 9781447136859
ISBN 1447136853
Binding Ebook
Publisher Springer London
Publication date June 29, 2013
Language English
Country United Kingdom
Authors Vince, John
Series Essential Series
Manufacturer information
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