Geometry for Computer Graphics

Geometry for Computer Graphics

EnglishPaperback / softbackPrint on demand
Vince John
Springer London Ltd
EAN: 9781849969338
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Detailed information

Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis.

Geometry for Computer Graphics draws together a wide variety of geometric information that will provide a sourcebook of facts, examples, and proofs for students, academics, researchers, and professional practitioners.

The book is divided into 4 sections: the first summarizes hundreds of formulae used to solve 2D and 3D geometric problems. The second section places these formulae in context in the form of worked examples. The third provides the origin and proofs of these formulae, and communicates mathematical strategies for solving geometric problems. The last section is a glossary of terms used in geometry.

EAN 9781849969338
ISBN 1849969337
Binding Paperback / softback
Publisher Springer London Ltd
Publication date October 13, 2010
Pages 342
Language English
Dimensions 235 x 178
Country United Kingdom
Authors Vince John
Illustrations XXII, 342 p.
Edition Softcover reprint of hardcover 1st ed. 2005
Manufacturer information
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